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KMID : 1142420200180020183
PNF and Movement
2020 Volume.18 No. 2 p.183 ~ p.194
The Effects of Virtual Reality Training and Traditional Balance Training on Balance in Patients with Functional Ankle Instability
Kim Su-Hyeon

Park So-Hee
Kim Da-Jung
Gwak Yu-Jin
Shin Yeon-Jin
Kim Su-Jin
Abstract
Purpose: Functional ankle instability (FAI) causes tension in the joints, ligaments, and tendons, and the impact on visual and vestibular organs leads to imbalance. This study compared the effects of a traditional balance training program to virtual reality training to improve FAI.

Methods: Twenty-four participants with FAI (CAIT score < 24) were assigned to a virtual reality training group (n = 13) and a traditional balance training group (n = 11). Both groups pursued their respective training program for four weeks. After a ten-minute warm-up, participants completed a 30-minute training session, three times per week. The traditional balance training group underwent static and dynamic training using a balance board and a stability trainer pad while the virtual reality group underwent balance training using a virtual reality program. Biorescue was used to measure changes in the speed and length of center of pressure (COP) for single-leg stance pre- and post-training.

Results: The speed and length of COP improved significantly in both groups after training as compared to before (p < 0.05). However, there were no significant differences in these outcomes between the virtual reality training group and the traditional balance training group (p>0.05).

Conclusion: The study findings confirm the effectiveness of both virtual reality training and traditional balance training in reducing ankle instability, with no difference in treatment effects.
KEYWORD
Balance, Functional ankle instability, Traditional exercise, Virtual reality
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