KMID : 1142420200180020183
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PNF and Movement 2020 Volume.18 No. 2 p.183 ~ p.194
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The Effects of Virtual Reality Training and Traditional Balance Training on Balance in Patients with Functional Ankle Instability
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Kim Su-Hyeon
Park So-Hee Kim Da-Jung Gwak Yu-Jin Shin Yeon-Jin Kim Su-Jin
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Abstract
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Purpose: Functional ankle instability (FAI) causes tension in the joints, ligaments, and tendons, and the impact on visual and vestibular organs leads to imbalance. This study compared the effects of a traditional balance training program to virtual reality training to improve FAI.
Methods: Twenty-four participants with FAI (CAIT score < 24) were assigned to a virtual reality training group (n = 13) and a traditional balance training group (n = 11). Both groups pursued their respective training program for four weeks. After a ten-minute warm-up, participants completed a 30-minute training session, three times per week. The traditional balance training group underwent static and dynamic training using a balance board and a stability trainer pad while the virtual reality group underwent balance training using a virtual reality program. Biorescue was used to measure changes in the speed and length of center of pressure (COP) for single-leg stance pre- and post-training.
Results: The speed and length of COP improved significantly in both groups after training as compared to before (p < 0.05). However, there were no significant differences in these outcomes between the virtual reality training group and the traditional balance training group (p>0.05).
Conclusion: The study findings confirm the effectiveness of both virtual reality training and traditional balance training in reducing ankle instability, with no difference in treatment effects.
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KEYWORD
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Balance, Functional ankle instability, Traditional exercise, Virtual reality
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